There are other single-player elements available from the main menu which include a sandbox mode called ‘Treasure Island’ where you can actually build whatever you like without unlocking anything in a smaller play area. So we suggest you change the ball nudging idea and make the single-player campaign FUN!” Coming up with crazy vehicle designs and then testing them is fun. Nudging balls with unsatisfying game world physics is not fun. Surely any segment of the great unwashed would have turned around after two hours and said “This is not fun. Which is why I brought up playtesting earlier. Enjoy the lighting while you trundle around trying to nudge one of 236 balls across severely undulating islands… Nudging Balls Is Not Fun This is not a major problem as you can press Circle to rebuild instantly, but it becomes laughably frustrating messing around with the pathetic minutiae of the collection process when the USP of the game is BUILDING. If your car is much smaller than the sphere you’re trying to move, it smashes to pieces (unless you drive at 2mph). At the best of times, controlling the car is a struggle enough in itself, let along while trying to nudge an enormous unwieldy ball into a small area. I spent the first two hours trundling around in the only vehicle I could build, trying to gently bulldoze the rolling glowing spheres (which represent the vehicle parts) into the collection points. This is all with a view to rebuilding your crashed rocket to launch into space, and there are enough parts to collect to keep you busy for days.ĭays you say? Yes, days. So how do the Danish developers present their concept? Is there a plot or campaign? Well the answer is yes, there is a single player campaign which involves collecting vehicle parts spread across the islands, beneath the ocean, and in floating sky islands and then corralling them into various collection points nearby. Help is at hand for every aspect of building your vehicle
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